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Our own universe looks like a lightweight computer simulation

“If we develop a computer simulation, trying to use the least possible resources, then living in this simulation will be an experience that will be surprisingly similar to living in our own universe.”

“Many of the paradoxes, unanswered questions and unsolved mysteries of our own universe could be easily explained if we were living in such a simulation.”

observers + quantum wave collapse paradox

It is relativistic, the speed of communication (light) is limited, as this is a technical requirement of the simulation itself.

  • It features quantum effects, most notably an effect similar or identical to Heisenberg's uncertainty principle.
  • Spacetime is an illusion, and there is no common past; in fact, the past itself is emergent.

The world itself can be relativistic, while quantum effects do not necessarely have to be background-independent.

  • The same is true for the problem of time, as time can be both relativistic (sync) and absolute (VM) within the simulation.
  • It may also explain why it's so difficult (or even impossible) to find a Theory Of Everything (TOE).
  • It solves the problem of the interpretation of quantum mechanics (at least partly), as quantum effects naturally emerge within the simulated world (even in case there were no quantum effects in the simulation creators' world).
  • It solves the apparent paradox of quantum superposition (aka Schrödinger's cat).
  • It solves the Boltzman brain paradox – vacuum energy is an illusion, the simulation starts and ends with the existence of the simulated minds.

It solves the problem of the fine-tuned universe, as (most) physical laws themselves are emergent within the simulation.

GR + QM  -> Uzan (2011) lists 22 "unknown constants" in the fundamental theories, which give rise to 19 "unknown dimensionless parameters"

emergent, there is not "fundamental theory" or "TOE".

  • It explains the positive cosmological constant, the hierarchy problem (why is gravity such a weak force?), as well as the origin and the fate of the universe.
  • It solves Loschmidt's paradox, as the minds always exist at the lowest point of entropy within the simulation (the second law of thermodynamics is interpreted differently). It also solves the arrow of time problem.

It solves the Fermi paradox – the are no aliens in the most simple implementation of the simulation.

  • It also allows for paranormal phenomena, although those are mostly avoided by the simulation's sync mechanism.
  • The creators of the simulation cannot observe the entire simulated universe at once, simply because there is no common world. They can however, track or record individual minds or emergent realities from synchronized minds.
  • The simulated world can feature philosophical zombies as well as robot minds, the creators can switch mind types and even influence the events within the simulated world.

The simulation speed depends on the number of simulated minds – given sufficient hardware capacities, it may run in real-time; but as long as the number of minds will be quite limited, it may run faster (the creators may artificially slow it down); or even slower, if there will be too many minds (the creators may speed up the simulation by artificially killing off people). 

The world emerging from such a Relative Reality Simulation (RRS) features a number of interesting features:

  • It is relativistic, the speed of communication (light) is limited, as this is a technical requirement of the simulation itself.
  • It features quantum effects, most notably an effect similar or identical to Heisenberg's uncertainty principle.
  • Spacetime is an illusion, and there is no common past; in fact, the past itself is emergent.
  • It solves some of the most important paradoxes and mysteries of our world:
    • ‚ÄčThe world itself can be relativistic, while quantum effects do not necessarely have to be background-independent.
      • The same is true for the problem of time, as time can be both relativistic (sync) and absolute (VM) within the simulation.
      • It may also explain why it's so difficult (or even impossible) to find a Theory Of Everything (TOE).
    • It solves the problem of the interpretation of quantum mechanics (at least partly), as quantum effects naturally emerge within the simulated world (even in case there were no quantum effects in the simulation creators' world).
    • It solves the apparent paradox of quantum superposition (aka Schrödinger's cat).
    • It solves the Boltzman brain paradox – vacuum energy is an illusion, the simulation starts and ends with the existence of the simulated minds.
    • It solves the problem of the fine-tuned universe, as (most) physical laws themselves are emergent within the simulation.
    • It explains the positive cosmological constant, the hierarchy problem (why is gravity such a weak force?), as well as the origin and the fate of the universe.
    • It solves Loschmidt's paradox, as the minds always exist at the lowest point of entropy within the simulation (the second law of thermodynamics is interpreted differently). It also solves the arrow of time problem.
    • It solves the Fermi paradox – the are no aliens in the most simple implementation of the simulation.
  • It also allows for paranormal phenomena, although those are mostly avoided by the simulation's sync mechanism.
  • The creators of the simulation cannot observe the entire simulated universe at once, simply because there is no common world. They can however, track or record individual minds or emergent realities from synchronized minds.
  • The simulated world can feature philosophical zombies as well as robot minds, the creators can switch mind types and even influence the events within the simulated world.
  • The simulation speed depends on the number of simulated minds – given sufficient hardware capacities, it may run in real-time; but as long as the number of minds will be quite limited, it may run faster (the creators may artificially slow it down); or even slower, if there will be too many minds (the creators may speed up the simulation by artificially killing off people). 
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